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Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.
Photogrammetry appeared in the middle of the 19th century, almost simultaneously with the appearance of photography itself. The use of photographs to create topographic maps was first proposed by the French surveyor Dominique F. Arago in about 1840.
There are many variants of photogrammetry. One example is the extraction of three-dimensional measurements from two-dimensional data (i.e. images); for example, the distance between two points that lie on a plane parallel to the photographic image plane can be determined by measuring their distance on the image, if the scale of the image is known. Another is the extraction of accurate color ranges and values representing such quantities as albedo, specular reflection, metallicity, or ambient occlusion from photographs of materials for the purposes of physically based rendering.
Close-range photogrammetry refers to the collection of photography from a lesser distance than traditional aerial (or orbital) photogrammetry. Photogrammetric analysis may be applied to one photograph, or may use high-speed photography and remote sensing to detect, measure and record complex 2D and 3D motion fields by feeding measurements and imagery analysis into computational models in an attempt to successively estimate, with increasing accuracy, the actual, 3D relative motions.
Photogrammetry uses methods from many disciplines, including optics and projective geometry. Digital image capturing and photogrammetric processing includes several well defined stages, which allow the generation of 2D or 3D digital models of the object as an end product. The data model on the right shows what type of information can go into and come out of photogrammetric methods.
The 3D co-ordinates define the locations of object points in the 3D space. The image co-ordinates define the locations of the object points' images on the film or an electronic imaging device. The exterior orientation of a camera defines its location in space and its view direction. The inner orientation defines the geometric parameters of the imaging process. This is primarily the focal length of the lens, but can also include the description of lens distortions. Further additional observations play an important role: With scale bars, basically a known distance of two points in space, or known fix points, the connection to the basic measuring units is created.
Each of the four main variables can be an input or an output of a photogrammetric method.
Algorithms for photogrammetry typically attempt to minimize the sum of the squares of errors over the coordinates and relative displacements of the reference points. This minimization is known as bundle adjustment and is often performed using the Levenberg–Marquardt algorithm.
A special case, called stereophotogrammetry, involves estimating the three-dimensional coordinates of points on an object employing measurements made in two or more photographic images taken from different positions (see stereoscopy). Common points are identified on each image. A line of sight (or ray) can be constructed from the camera location to the point on the object. It is the intersection of these rays (triangulation) that determines the three-dimensional location of the point. More sophisticated algorithms can exploit other information about the scene that is known a priori, for example symmetries, in some cases allowing reconstructions of 3D coordinates from only one camera position. Stereophotogrammetry is emerging as a robust non-contacting measurement technique to determine dynamic characteristics and mode shapes of non-rotating and rotating structures.
Photogrammetric data with a dense range data in which scanners complement each other. Photogrammetry is more accurate in the x and y direction while range data are generally more accurate in the z direction. This range data can be supplied by techniques like LiDAR, laser scanners (using time of flight, triangulation or interferometry), white-light digitizers and any other technique that scans an area and returns x, y, z coordinates for multiple discrete points (commonly called "point clouds"). Photos can clearly define the edges of buildings when the point cloud footprint can not. It is beneficial to incorporate the advantages of both systems and integrate them to create a better product.
A 3D visualization can be created by georeferencing the aerial photos and LiDAR data in the same reference frame, orthorectifying the aerial photos, and then draping the orthorectified images on top of the LiDAR grid. It is also possible to create digital terrain models and thus 3D visualisations using pairs (or multiples) of aerial photographs or satellite (e.g. SPOT satellite imagery). Techniques such as adaptive least squares stereo matching are then used to produce a dense array of correspondences which are transformed through a camera model to produce a dense array of x, y, z data which can be used to produce digital terrain model and orthoimage products. Systems which use these techniques, e.g. the ITG system, were developed in the 1980s and 1990s but have since been supplanted by LiDAR and radar-based approaches, although these techniques may still be useful in deriving elevation models from old aerial photographs or satellite images.
Photogrammetry is used in fields such as topographic mapping, architecture, engineering, manufacturing, quality control, police investigation, cultural heritage, and geology. Archaeologists use it to quickly produce plans of large or complex sites, and meteorologists use it to determine the wind speed of tornados when objective weather data cannot be obtained.
It is also used to combine live action with computer-generated imagery in movies post-production; The Matrix is a good example of the use of photogrammetry in film (details are given in the DVD extras). Photogrammetry was used extensively to create photorealistic environmental assets for video games including The Vanishing of Ethan Carter as well as EA DICE's Star Wars Battlefront. The main character of the game Hellblade: Senua's Sacrifice was derived from photogrammetric motion-capture models taken of actress Melina Juergens.
Photogrammetry is also commonly employed in collision engineering, especially with automobiles. When litigation for accidents occurs and engineers need to determine the exact deformation present in the vehicle, it is common for several years to have passed and the only evidence that remains is accident scene photographs taken by the police. Photogrammetry is used to determine how much the car in question was deformed, which relates to the amount of energy required to produce that deformation. The energy can then be used to determine important information about the crash (such as the velocity at time of impact).
This article contains too many quotations for an encyclopedic entry. (June 2019)
Photomapping is the process of making a map with "cartographic enhancements" that have been drawn from a photomosaic that is "a composite photographic image of the ground" or more precisely as a controlled photomosaic where "individual photographs are rectified for tilt and brought to a common scale (at least at certain control points)."
Rectification of imagery is generally achieved by "fitting the projected images of each photograph to a set of four control points whose positions have been derived from an existing map or from ground measurements. When these rectified, scaled photographs are positioned on a grid of control points, a good correspondence can be achieved between them through skillful trimming and fitting and the use of the areas around the principal point where the relief displacements (which cannot be removed) are at a minimum."
"It is quite reasonable to conclude that some form of photomap will become the standard general map of the future." go on to suggest[who?] that, "photomapping would appear to be the only way to take reasonable advantage" of future data sources like high altitude aircraft and satellite imagery. The highest resolution aerial photomaps on GoogleEarth are approximately 2.5 cm (0.98 in) spatial resolution images. The highest resolution photomap of ortho images was made in Hungary in 2012 with a 0.5 cm (0.20 in) spatial resolution.
Demonstrating the link between orthophotomapping and archaeology, historic airphotos photos were used to aid in developing a reconstruction of the Ventura mission that guided excavations of the structure's walls.
Overhead photography has been widely applied for mapping surface remains and excavation exposures at archaeological sites. Suggested platforms for capturing these photographs has included: War Balloons from World War I; rubber meteorological balloons; kites; wooden platforms, metal frameworks, constructed over an excavation exposure; ladders both alone and held together with poles or planks; three legged ladders; single and multi-section poles; bipods; tripods; tetrapods, and aerial bucket trucks ("cherry pickers").
Photogrammetry is increasingly being used in maritime archaeology because of the relative ease of mapping sites compared to traditional methods, allowing the creation of 3D maps which can be rendered in virtual reality.
A somewhat similar application is the scanning of objects to automatically make 3D models of them. The produced model often still contains gaps, so additional cleanup with software like MeshLab, netfabb or MeshMixer is often still necessary.
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